So, a new achievement has been programmed. Thank you @maha@ for the art, which was completed over a month ago......... DARRYL....
I am pleased to introduce the Gambler achievement, which is obtained upon successfully winning the 5 different Scratch Cards.
Congratulations to @Trellix, who has more than earned his Actually Helping achievement by suggesting this one. In fact, young @Trellix has submitted among the highest number of achievements that have made the cut out of any user on AMZ lol.
Good luck getting this one, folks! Hopefully more new achievements will be programmed in the upcoming days.
While this is not a major update visual-wise, a number of updates to the arena have been made.
For instance, my character, Darrylphant, has a buff in-battle that is increasing its HP by 500. Icon indicators have yet to be added, but they will be added.
You will be able to gain buffs through the use of Abilities and Buff Potions (ex: Moon Potion).
When more of the Arena is complete, we will be doing a Closed Alpha with staff members and select users. After bugs found during that stage have been fixed, we will be doing an Open Alpha.
The Alpha will contain a few different battles for users to try out, but they will not yield any XP.
Player versus player, which has been developed alongside player versus monster, will have an Alpha test at a later time.
Roscoe is now selling a couple of new weapons -- Firecrackers, Seregan Bow, and Thunder Sword! Also, the prices of weapons have decreased to make them more affordable.
The last tournament ended shiningly. In the last part of the Hourglass Tournament Spectacular, the Summer Hourglass won!
In honor of the Tournament's first birthday which occurred this past Wednesday, we are having a very special tournament. The Old Man will be battling against his very own Cane!
As you can see, MP is now gone, and a new stat, Delay, has appeared.
The character with the lowest Delay will be the next to go, and if more than one character has the same delay, it goes in order of the highest AGI.
The Delay a character accumulates depends on its actions -- certain Abilities will have more Delay than others. AGI will naturally reduce the amount of Delay accumulated when performing an action.
Please look forward to more updates as we continue working on the Arena!